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GameManager<T extends AbstractPlayer> - Class in com.codingame.gameengine.core
The GameManager takes care of running each turn of the game and computing each visual frame of the replay.
GameManager() - Constructor for class com.codingame.gameengine.core.GameManager
 
GameResult - Class in com.codingame.gameengine.runner.dto
 
GameResult() - Constructor for class com.codingame.gameengine.runner.dto.GameResult
 
GameRunner - Class in com.codingame.gameengine.runner
The class to use to run local games and display the replay in a webpage on a temporary local server.
GameRunner() - Constructor for class com.codingame.gameengine.runner.GameRunner
Create a new GameRunner with no referee input.
GameRunner(Properties) - Constructor for class com.codingame.gameengine.runner.GameRunner
Create a new GameRunner with no referee input.
gameTurn(int) - Method in class com.codingame.gameengine.core.AbstractReferee
Called on the computation of each turn of the game.
getActivePlayers() - Method in class com.codingame.gameengine.core.GameManager
Get all the active players.
getAlpha() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the alpha of this Entity as a percentage.
getAvatarToken() - Method in class com.codingame.gameengine.core.AbstractPlayer
Returns a string that will be converted into the real avatar by the viewer, if it exists.
getColorToken() - Method in class com.codingame.gameengine.core.AbstractPlayer
Returns an integer that will be converted into the player's real color by the viewer.
getDuration() - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Returns the duration of the animation in milliseconds.
getExpectedOutputLines() - Method in class com.codingame.gameengine.core.AbstractPlayer
Returns the number of lines that the player must return.
getFillColor() - Method in class com.codingame.gameengine.module.entities.Text
Returns the color of the fill of this Text as an RGB integer.
getFontFamily() - Method in class com.codingame.gameengine.module.entities.Text
Returns the name of the font of this Text in px.
getFontSize() - Method in class com.codingame.gameengine.module.entities.Text
Returns the size of the font of this Text in px.
getFrameDuration() - Method in class com.codingame.gameengine.core.GameManager
Returns the duration in milliseconds for the frame currently being computed.
getHeight() - Method in class com.codingame.gameengine.module.entities.Rectangle
Returns the height of this Rectangle in world units.
getHeight() - Method in class com.codingame.gameengine.module.entities.World
Returns the height of this world.
getId() - Method in class com.codingame.gameengine.module.entities.Entity
Returns a unique identifier for this Entity.
getImage() - Method in class com.codingame.gameengine.module.entities.Sprite
Returns the name of the image used for this Sprite.
getImages() - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Returns the names of the images used for this animation.
getIndex() - Method in class com.codingame.gameengine.core.AbstractPlayer
Get player index from 0 (included) to number of players (excluded).
getLeagueLevel() - Method in class com.codingame.gameengine.core.GameManager
Get current league level.
getMaxTurns() - Method in class com.codingame.gameengine.core.GameManager
Get the maximum amount of turns.
getNicknameToken() - Method in class com.codingame.gameengine.core.AbstractPlayer
Returns a string that will be converted into the real nickname by the viewer.
getOutputs() - Method in class com.codingame.gameengine.core.AbstractPlayer
Gets the output obtained after an execution.
getPlayer(int) - Method in class com.codingame.gameengine.core.GameManager
Get player with index i
getPlayerCount() - Method in class com.codingame.gameengine.core.GameManager
Get initial number of players.
getPlayers() - Method in class com.codingame.gameengine.core.GameManager
Get all the players.
getRadius() - Method in class com.codingame.gameengine.module.entities.Circle
Returns the radius of this Circle in world units.
getRotation() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the rotation of this Entity in radians.
getScaleX() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the horizontal scale of this Entity as a percentage.
getScaleY() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the vertical scale of this Entity as a percentage.
getScore() - Method in class com.codingame.gameengine.core.AbstractPlayer
Get current score.
getStrokeColor() - Method in class com.codingame.gameengine.module.entities.Text
Returns the color of the stroke of this Text as an RGB integer.
getStrokeThickness() - Method in class com.codingame.gameengine.module.entities.Text
Returs the thickness of the stroke of this Text in pixels.
getText() - Method in class com.codingame.gameengine.module.entities.Text
Returns the string this Text displays.
getTurnMaxTime() - Method in class com.codingame.gameengine.core.GameManager
Get the timeout delay for every players.
getWidth() - Method in class com.codingame.gameengine.module.entities.Rectangle
Returns the width of this Rectangle in world units.
getWidth() - Method in class com.codingame.gameengine.module.entities.World
Returns the width of this world.
getWorld() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
 
getX() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the X coordinate of this Entity in world units.
getX2() - Method in class com.codingame.gameengine.module.entities.Line
Returns the X coordinate of this Line's end point.
getY() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the Y coordinate of this Entity in world units.
getY2() - Method in class com.codingame.gameengine.module.entities.Line
Returns the Y coordinate of this Line's end point.
getZIndex() - Method in class com.codingame.gameengine.module.entities.Entity
Returns the z-index of this Entity used to compute the display order for overlapping entities.
GraphicEntityModule - Class in com.codingame.gameengine.module.entities
The GraphicEntityModule takes care of displaying and animating graphical entities on the replay of the game.
Group - Class in com.codingame.gameengine.module.entities
A Group is an Entity which acts as a container for other entities.
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