Class | Description |
---|---|
Circle |
A Circle specifies an area in a the
world defined by the Circle's center point (x,y) and its radius. |
Entity<T extends Entity<?>> |
A graphical entity, displayed on screen in the game's replay.
|
GraphicEntityModule |
The GraphicEntityModule takes care of displaying and animating graphical entities on the replay of the game.
|
Group |
A Group is an Entity which acts as a container for other entities.
|
Line |
Represents a line segment from (x,y) to (x2,y2) in world units.
|
Rectangle |
A Rectangle specifies an area in a the
world enclosed by the Rectangle's upper-left point (x,y), its width, and its height. |
Sprite |
A Sprite is a graphical entity which displays an image.
|
SpriteAnimation |
A
SpriteAnimation is a graphical entity which displays a sequence of images. |
Text |
Represents a label on screen.
|
World |
The World represents a coordinate mapping from the positions of entities to the pixels on screen.
|
Enum | Description |
---|---|
Curve |
The function that will be used to animate the transition of given properties between two states of an
Entity . |