| Class | Description |
|---|---|
| Circle |
A Circle specifies an area in a the
world defined by the Circle's center point (x,y) and its radius. |
| Entity<T extends Entity<?>> |
A graphical entity, displayed on screen in the game's replay.
|
| GraphicEntityModule |
The GraphicEntityModule takes care of displaying and animating graphical entities on the replay of the game.
|
| Group |
A Group is an Entity which acts as a container for other entities.
|
| Line |
Represents a line segment from (x,y) to (x2,y2) in world units.
|
| Rectangle |
A Rectangle specifies an area in a the
world enclosed by the Rectangle's upper-left point (x,y), its width, and its height. |
| Sprite |
A Sprite is a graphical entity which displays an image.
|
| SpriteAnimation |
A
SpriteAnimation is a graphical entity which displays a sequence of images. |
| Text |
Represents a label on screen.
|
| World |
The World represents a coordinate mapping from the positions of entities to the pixels on screen.
|
| Enum | Description |
|---|---|
| Curve |
The function that will be used to animate the transition of given properties between two states of an
Entity. |