- scores - Variable in class com.codingame.gameengine.runner.dto.GameResult
-
- sendInputLine(String) - Method in class com.codingame.gameengine.core.AbstractPlayer
-
Adds a new line to the input to send to the player on execute.
- setAlpha(double) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the alpha of this Entity
as a percentage.
- setAlpha(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the alpha of this Entity
as a percentage.
- setDuration(int) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
-
Sets the duration of the animation in milliseconds.
- setFillColor(int) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the color of the fill of this Text
as an RGB integer.
- setFillColor(int, Curve) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the color of the fill of this Text
as an RGB integer.
- setFontFamily(String) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the name of the font of this Text
.
- setFontSize(int) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the size of the font of this Text
in px.
- setFontSize(int, Curve) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the size of the font of this Text
in px.
- setFrameDuration(int) - Method in class com.codingame.gameengine.core.GameManager
-
Specifies the frameDuration in milliseconds.
- setHeight(int) - Method in class com.codingame.gameengine.module.entities.Rectangle
-
Sets the height of this Rectangle
in world units.
- setHeight(int, Curve) - Method in class com.codingame.gameengine.module.entities.Rectangle
-
Sets the height of this Rectangle
in world units.
- setImage(String) - Method in class com.codingame.gameengine.module.entities.Sprite
-
Sets the image for this Sprite
.
- setImage(String, Curve) - Method in class com.codingame.gameengine.module.entities.Sprite
-
Sets the image for this Sprite
.
- setImages(String...) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
-
Sets the sequence of images for this animation.
- setLoop(boolean) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
-
Sets whether the animation loops.
- setMaxTurns(int) - Method in class com.codingame.gameengine.core.GameManager
-
Set the maximum amount of turns.
- setRadius(int) - Method in class com.codingame.gameengine.module.entities.Circle
-
Sets the radius of this Circle
in world units.
- setRadius(int, Curve) - Method in class com.codingame.gameengine.module.entities.Circle
-
Sets the radius of this Circle
in world units.
- setRotation(double) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the rotation of this Entity
in radians.
- setRotation(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the rotation of this Entity
in radians.
- setScale(double) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets both the horizontal and vertical scale of this Entity
to the same percentage.
- setScale(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets both the horizontal and vertical scale of this Entity
to the same percentage.
- setScaleX(double) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the horizontal scale of this Entity
as a percentage.
- setScaleX(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the horizontal scale of this Entity
as a percentage.
- setScaleY(double) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the vertical scale of this Entity
as a percentage.
- setScaleY(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the vertical scale of this Entity
as a percentage.
- setScore(int) - Method in class com.codingame.gameengine.core.AbstractPlayer
-
Set current score.
- setStarted(boolean) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
-
Begins or restarts the animation, it will always begin at the first image.
- setStrokeColor(int) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the color of the stroke of this Text
as an RGB integer.
- setStrokeColor(int, Curve) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the color of the stroke of this Text
as an RGB integer.
- setStrokeThickness(double) - Method in class com.codingame.gameengine.module.entities.Text
-
Returns the thickness of the stroke of this Text
in pixels.
- setStrokeThickness(double, Curve) - Method in class com.codingame.gameengine.module.entities.Text
-
Returns the thickness of the stroke of this Text
in pixels.
- setText(String) - Method in class com.codingame.gameengine.module.entities.Text
-
Sets the string for this Text
to display.
- setTurnMaxTime(int) - Method in class com.codingame.gameengine.core.GameManager
-
Set the timeout delay for every players.
- setViewData(Object) - Method in class com.codingame.gameengine.core.GameManager
-
Set data for use by the viewer, for the current frame.
- setViewData(String, Object) - Method in class com.codingame.gameengine.core.GameManager
-
Set data for use by the viewer, for the current frame, for a specific module.
- setViewGlobalData(String, Object) - Method in class com.codingame.gameengine.core.GameManager
-
Set data for use by the viewer and not related to a specific frame.
- setVisible(boolean) - Method in class com.codingame.gameengine.module.entities.Entity
-
Flags this Entity
to be drawn on screen or not.
- setWidth(int) - Method in class com.codingame.gameengine.module.entities.Rectangle
-
Sets the width of this Rectangle
in world units.
- setWidth(int, Curve) - Method in class com.codingame.gameengine.module.entities.Rectangle
-
Sets the width of this Rectangle
in world units.
- setX(int) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the X coordinate of this Entity
in world units.
- setX(int, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the X coordinate of this Entity
in world units.
- setX2(int) - Method in class com.codingame.gameengine.module.entities.Line
-
Sets the X coordinate of the end point of this Line
.
- setX2(int, Curve) - Method in class com.codingame.gameengine.module.entities.Line
-
Sets the X coordinate of the end point of this Line
.
- setY(int) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the Y coordinate of this Entity
in world units.
- setY(int, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the Y coordinate of this Entity
in world units.
- setY2(int) - Method in class com.codingame.gameengine.module.entities.Line
-
Sets the y coordinate of the end point of this Line
.
- setY2(int, Curve) - Method in class com.codingame.gameengine.module.entities.Line
-
Sets the y coordinate of the end point of this Line
.
- setZIndex(int) - Method in class com.codingame.gameengine.module.entities.Entity
-
Sets the z-index of this Entity
used to compute the display order for overlapping entities.
- Sprite - Class in com.codingame.gameengine.module.entities
-
A Sprite is a graphical entity which displays an image.
- SpriteAnimation - Class in com.codingame.gameengine.module.entities
-
A SpriteAnimation
is a graphical entity which displays a sequence of images.
- start(InputStream, PrintStream) - Static method in class com.codingame.gameengine.core.RefereeMain
-
- start() - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
-
Calls setStarted(true);
- start() - Method in class com.codingame.gameengine.runner.GameRunner
-
Runs the game and attempts to start a server on the port 8888.
- start(int) - Method in class com.codingame.gameengine.runner.GameRunner
-
Runs the game and attempts to start a server on the given port.
- stop() - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
-
Calls setStarted(false);
- summaries - Variable in class com.codingame.gameengine.runner.dto.GameResult
-