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S

scores - Variable in class com.codingame.gameengine.runner.dto.GameResult
 
sendInputLine(String) - Method in class com.codingame.gameengine.core.AbstractPlayer
Adds a new line to the input to send to the player on execute.
setAlpha(double) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the alpha of this Entity as a percentage.
setAlpha(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the alpha of this Entity as a percentage.
setDuration(int) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Sets the duration of the animation in milliseconds.
setFillColor(int) - Method in class com.codingame.gameengine.module.entities.Text
Sets the color of the fill of this Text as an RGB integer.
setFillColor(int, Curve) - Method in class com.codingame.gameengine.module.entities.Text
Sets the color of the fill of this Text as an RGB integer.
setFontFamily(String) - Method in class com.codingame.gameengine.module.entities.Text
Sets the name of the font of this Text.
setFontSize(int) - Method in class com.codingame.gameengine.module.entities.Text
Sets the size of the font of this Text in px.
setFontSize(int, Curve) - Method in class com.codingame.gameengine.module.entities.Text
Sets the size of the font of this Text in px.
setFrameDuration(int) - Method in class com.codingame.gameengine.core.GameManager
Specifies the frameDuration in milliseconds.
setHeight(int) - Method in class com.codingame.gameengine.module.entities.Rectangle
Sets the height of this Rectangle in world units.
setHeight(int, Curve) - Method in class com.codingame.gameengine.module.entities.Rectangle
Sets the height of this Rectangle in world units.
setImage(String) - Method in class com.codingame.gameengine.module.entities.Sprite
Sets the image for this Sprite.
setImage(String, Curve) - Method in class com.codingame.gameengine.module.entities.Sprite
Sets the image for this Sprite.
setImages(String...) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Sets the sequence of images for this animation.
setLoop(boolean) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Sets whether the animation loops.
setMaxTurns(int) - Method in class com.codingame.gameengine.core.GameManager
Set the maximum amount of turns.
setRadius(int) - Method in class com.codingame.gameengine.module.entities.Circle
Sets the radius of this Circle in world units.
setRadius(int, Curve) - Method in class com.codingame.gameengine.module.entities.Circle
Sets the radius of this Circle in world units.
setRotation(double) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the rotation of this Entity in radians.
setRotation(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the rotation of this Entity in radians.
setScale(double) - Method in class com.codingame.gameengine.module.entities.Entity
Sets both the horizontal and vertical scale of this Entity to the same percentage.
setScale(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets both the horizontal and vertical scale of this Entity to the same percentage.
setScaleX(double) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the horizontal scale of this Entity as a percentage.
setScaleX(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the horizontal scale of this Entity as a percentage.
setScaleY(double) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the vertical scale of this Entity as a percentage.
setScaleY(double, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the vertical scale of this Entity as a percentage.
setScore(int) - Method in class com.codingame.gameengine.core.AbstractPlayer
Set current score.
setStarted(boolean) - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Begins or restarts the animation, it will always begin at the first image.
setStrokeColor(int) - Method in class com.codingame.gameengine.module.entities.Text
Sets the color of the stroke of this Text as an RGB integer.
setStrokeColor(int, Curve) - Method in class com.codingame.gameengine.module.entities.Text
Sets the color of the stroke of this Text as an RGB integer.
setStrokeThickness(double) - Method in class com.codingame.gameengine.module.entities.Text
Returns the thickness of the stroke of this Text in pixels.
setStrokeThickness(double, Curve) - Method in class com.codingame.gameengine.module.entities.Text
Returns the thickness of the stroke of this Text in pixels.
setText(String) - Method in class com.codingame.gameengine.module.entities.Text
Sets the string for this Text to display.
setTurnMaxTime(int) - Method in class com.codingame.gameengine.core.GameManager
Set the timeout delay for every players.
setViewData(Object) - Method in class com.codingame.gameengine.core.GameManager
Set data for use by the viewer, for the current frame.
setViewData(String, Object) - Method in class com.codingame.gameengine.core.GameManager
Set data for use by the viewer, for the current frame, for a specific module.
setViewGlobalData(String, Object) - Method in class com.codingame.gameengine.core.GameManager
Set data for use by the viewer and not related to a specific frame.
setVisible(boolean) - Method in class com.codingame.gameengine.module.entities.Entity
Flags this Entity to be drawn on screen or not.
setWidth(int) - Method in class com.codingame.gameengine.module.entities.Rectangle
Sets the width of this Rectangle in world units.
setWidth(int, Curve) - Method in class com.codingame.gameengine.module.entities.Rectangle
Sets the width of this Rectangle in world units.
setX(int) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the X coordinate of this Entity in world units.
setX(int, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the X coordinate of this Entity in world units.
setX2(int) - Method in class com.codingame.gameengine.module.entities.Line
Sets the X coordinate of the end point of this Line.
setX2(int, Curve) - Method in class com.codingame.gameengine.module.entities.Line
Sets the X coordinate of the end point of this Line.
setY(int) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the Y coordinate of this Entity in world units.
setY(int, Curve) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the Y coordinate of this Entity in world units.
setY2(int) - Method in class com.codingame.gameengine.module.entities.Line
Sets the y coordinate of the end point of this Line.
setY2(int, Curve) - Method in class com.codingame.gameengine.module.entities.Line
Sets the y coordinate of the end point of this Line.
setZIndex(int) - Method in class com.codingame.gameengine.module.entities.Entity
Sets the z-index of this Entity used to compute the display order for overlapping entities.
Sprite - Class in com.codingame.gameengine.module.entities
A Sprite is a graphical entity which displays an image.
SpriteAnimation - Class in com.codingame.gameengine.module.entities
A SpriteAnimation is a graphical entity which displays a sequence of images.
start(InputStream, PrintStream) - Static method in class com.codingame.gameengine.core.RefereeMain
 
start() - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Calls setStarted(true);
start() - Method in class com.codingame.gameengine.runner.GameRunner
Runs the game and attempts to start a server on the port 8888.
start(int) - Method in class com.codingame.gameengine.runner.GameRunner
Runs the game and attempts to start a server on the given port.
stop() - Method in class com.codingame.gameengine.module.entities.SpriteAnimation
Calls setStarted(false);
summaries - Variable in class com.codingame.gameengine.runner.dto.GameResult
 
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