Skip navigation links
A C D E F G I J L M N O R S T U V W 

C

Circle - Class in com.codingame.gameengine.module.entities
A Circle specifies an area in a the world defined by the Circle's center point (x,y) and its radius.
com.codingame.gameengine.core - package com.codingame.gameengine.core
 
com.codingame.gameengine.module.entities - package com.codingame.gameengine.module.entities
 
com.codingame.gameengine.runner - package com.codingame.gameengine.runner
 
com.codingame.gameengine.runner.dto - package com.codingame.gameengine.runner.dto
 
commitEntityState(double, Entity<?>...) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
This entity's graphical counterpart, at instant t of the frame being computed, will have the same properties as the java object as it is now.
commitWorldState(double) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Every entity's graphical counterpart, at instant t of the frame being computed, will have the same properties as the java object as they are now.
createCircle() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Circle entity, its graphical counterpart will be created on the frame currently being computed.
createGroup(Entity<?>...) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Group entity, its graphical counterpart will be created on the frame currently being computed.
createLine() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Line entity, its graphical counterpart will be created on the frame currently being computed.
createRectangle() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Rectangle entity, its graphical counterpart will be created on the frame currently being computed.
createSprite() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Sprite entity, its graphical counterpart will be created on the frame currently being computed.
createSpriteAnimation() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Sprite animation, its graphical counterpart will be created on the frame currently being computed.
createText(String) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new Text entity, its graphical counterpart will be created on the frame currently being computed.
createWorld(int, int) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
Creates a new world data object to be used to compute all frames throughout the game.
Curve - Enum in com.codingame.gameengine.module.entities
The function that will be used to animate the transition of given properties between two states of an Entity.
A C D E F G I J L M N O R S T U V W 
Skip navigation links