- Circle - Class in com.codingame.gameengine.module.entities
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A Circle specifies an area in a the world
defined by the Circle's center point (x,y) and its radius.
- com.codingame.gameengine.core - package com.codingame.gameengine.core
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- com.codingame.gameengine.module.entities - package com.codingame.gameengine.module.entities
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- com.codingame.gameengine.runner - package com.codingame.gameengine.runner
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- com.codingame.gameengine.runner.dto - package com.codingame.gameengine.runner.dto
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- commitEntityState(double, Entity<?>...) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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This entity's graphical counterpart, at instant t of the frame being computed, will have the same properties as the java object as it is now.
- commitWorldState(double) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Every entity's graphical counterpart, at instant t of the frame being computed, will have the same properties as the java object as they are
now.
- createCircle() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Circle entity, its graphical counterpart will be created on the frame currently being computed.
- createGroup(Entity<?>...) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Group entity, its graphical counterpart will be created on the frame currently being computed.
- createLine() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Line entity, its graphical counterpart will be created on the frame currently being computed.
- createRectangle() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Rectangle entity, its graphical counterpart will be created on the frame currently being computed.
- createSprite() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Sprite entity, its graphical counterpart will be created on the frame currently being computed.
- createSpriteAnimation() - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Sprite animation, its graphical counterpart will be created on the frame currently being computed.
- createText(String) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new Text entity, its graphical counterpart will be created on the frame currently being computed.
- createWorld(int, int) - Method in class com.codingame.gameengine.module.entities.GraphicEntityModule
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Creates a new world data object to be used to compute all frames throughout the game.
- Curve - Enum in com.codingame.gameengine.module.entities
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The function that will be used to animate the transition of given properties between two states of an Entity
.