Class Sprite
java.lang.Object
com.codingame.gameengine.module.entities.Entity<T>
com.codingame.gameengine.module.entities.BlendableEntity<T>
com.codingame.gameengine.module.entities.TextureBasedEntity<T>
com.codingame.gameengine.module.entities.SpriteBasedEntity<Sprite>
com.codingame.gameengine.module.entities.Sprite
- All Implemented Interfaces:
Mask
A Sprite is a graphical entity which displays an image. That image must be loaded into the viewer's texture cache, which you can configure by
adding files to the
assets folder of your game's project.-
Nested Class Summary
Nested classes/interfaces inherited from class com.codingame.gameengine.module.entities.BlendableEntity
BlendableEntity.BlendMode -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.codingame.gameengine.module.entities.SpriteBasedEntity
getBaseHeight, getBaseWidth, getImage, getScaleMode, setBaseHeight, setBaseWidth, setImage, setScaleModeMethods inherited from class com.codingame.gameengine.module.entities.TextureBasedEntity
getAnchorX, getAnchorY, getTint, setAnchor, setAnchorX, setAnchorX, setAnchorY, setAnchorY, setTint, setTintMethods inherited from class com.codingame.gameengine.module.entities.BlendableEntity
getBlendMode, setBlendModeMethods inherited from class com.codingame.gameengine.module.entities.Entity
getAlpha, getId, getMask, getParent, getRotation, getScaleX, getScaleY, getSkewX, getSkewY, getX, getY, getZIndex, isVisible, requireValidAlpha, requireValidColor, self, set, set, setAlpha, setAlpha, setMask, setMask, setRotation, setRotation, setScale, setScale, setScaleX, setScaleX, setScaleY, setScaleY, setSkewX, setSkewX, setSkewY, setSkewY, setVisible, setX, setX, setY, setY, setZIndex
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Constructor Details
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Sprite
public Sprite()
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